Window Blinds Textures
A set of window blind textures at different heights. It's a hyper-specific and random thing, I know, but I figure someone might have a use for something like this.
I originally made them as a way of adding variation to procedurally generated building windows. Randomly choosing from the selection to add a bit of variance. So I'd have the interior texture for the building, and then overlay these on top, giving a ton of different window combinations while keeping poly count low since it's just a texture.
There's 2 different sets, "Interior", the side that's visible from the inside of the building, and "Exterior" the side that would be visible from outside the building. The textures themselves are available in 1024, 2048, or 4096 resolutions. Included are normal maps, height maps, and translucency maps. All you need to get started are the normal maps, as they contain the normals data as well as the alpha map.
So you'd just pick your texture, plug it in like you would a normal map, and use the alpha to blend transparency. Then use whatever you'd like for the actual material. My thoughts being I'd want to put translucency on it or just use basic material shaders on it.
Window Blinds Textures